Download ActionScripting in Macromedia® Flash™ MX by Phillip Kerman PDF

By Phillip Kerman

Faucet into the whole energy of Flash MX by means of studying how and while to hire ActionScripting. ActionScripting in Flash MX is established into 2 elements. within the beginning part readers study normal programming conception and the way it applies to Flash. Then the booklet progresses via extra complicated Flash ActionScripting functions, together with capabilities, arrays, items, elements, and interfacing with exterior facts. brief initiatives and real-world analogies reveal particular innovations. within the Workshop part, the reader truly builds functional functions that variety in complexity from newbie to complex. on the finish of the Workshop part, the reader will truly debug damaged scripts.

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It's best to deliberately use semicolons to end each line, however. One of the best character sequences to learn is the double forward slash (//), which creates a comment. Comments are ignored by Flash, so you can write anything you want. You can use comments as notes to yourself (or anyone else who might be viewing your code). The phrase "commenting your code" means that you include all the information necessary to make sense of your code through comments. Also, comments are useful to cause Flash to temporarily ignore part of your code effectively removing the code, but leaving it so that you can restore it easily.

Dynamic text (based on user input) can appear by modifying strings. Part I: Foundation 51 52 Part I: Foundation Another interesting trick to understand is how to include characters that would otherwise be difficult or impossible to include inside a string. For example, what if you want your string to contain a double quotation mark, such as "Phillip is "old""? Forgetting for a moment the way you learned to nest quotation marks (inside apostrophes), the difficulty here is that the quotation mark right before the letter "o" would act like an end-quote for the quotation mark at the beginning.

Specification It might sound cavalier, but after you finish a detailed specification, 95 percent of your work is through. When a client asks me whether something is possible, I always answer that if he can describe it in detail, I can program it. That's all a specification is a detailed description of exactly how the Flash movie is to appear and perform. A good specification can take a lot of time and work, but when it's finished, it serves as the blueprint from which to work. It's like creating an outline for a term paper.

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