By Antonio De Donatis
Macromedia's structure is sort of a chest jam-packed with useful jewels, and this ebook is kind of easily the most important to open it! some of the most very important instruments supplied with Flash is the Macromedia part structure: a framework of elements written in ActionScript 2, according to validated layout styles, that offers a wealth of performance you could simply bolt directly to your Flash purposes whilst wanted. this may prevent a big period of time in the course of program improvement and assist you increase the standard of your code. What’s extra, the resource code is integrated, so when you can’t locate the part you wish in the part structure, you could simply adjust current parts to create your individual! professional Flash developer and writer Antonio De Donatis promises every little thing you want to grasp Flash parts. within the first half, he exhibits you ways the structure works, easy methods to create potent component-based purposes, and the way to create your individual customized elements from what’s already supplied. the second one half exhibits how XML can be utilized to successfully describe and dynamically create not just unmarried part situations, yet complete purposes in response to any variety of parts. The final a part of the booklet is a accomplished connection with utilizing the entire parts already on hand within the Macromedia part structure. It contains a particular bankruptcy devoted to all the UI parts like easy utilization, part administration, customization, and useful examples exhibiting utilization of every part.
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Extra resources for AdvancED ActionScript Components: Mastering the Flash Component Architecture (Advanc)
The objects waiting for an event to happen are called listeners, and they usually react to an event by executing some code. These concepts will become clearer after we have built up a concrete example. Implementing a custom event Continuing with the practical approach we have followed so far, we are going to implement a custom event for our Vogon component. To make a significant example, we need at the very least two component instances, one that can act as the event source, and another that can act as the listener.
If you now test the Flash movie, you will notice that the Output window shows the two poems associated with the blueVogon and redVogon objects: The best way to get a drink out of blueVogon is to stick your finger down his throat. redVogon is not above corruption in the same way that the sea is not above the clouds. On the other hand, the third “poem,” associated with the greenVogoness object, appears in the Flash movie itself, underneath its shape, as shown in Figure 1-3. Figure 1-3. Each component instance “reads” its own poem in its own way.
As file and write the code that will show us how polymorphism can work in a Flash application. 11. readPoem(); } 27 CHAPTER 1 The first three statements of this code define a different “poem” for each of the three objects that we have on stage. Remember that two of those objects are instances of the Vogon component, blueVogon and redVogon, while the third one, greenVogoness, is an instance of the Vogoness component. The fourth statement creates an array that contains the three objects. The following lines iterate through the newly created array to invoke the readPoem method of each object for a total of three calls, since there are three objects in the array.