Download Advanced Actionscript Components: Mastering the Flash by Antonio De Donatis PDF

By Antonio De Donatis

Macromedia's structure is sort of a chest choked with preciousjewels, and this booklet is sort of easily the major to open it! one among themost vital instruments supplied with Flash is the Macromedia ComponentArchitecture: a framework of parts written in ActionScript 2,based on validated layout styles, that gives a wealth offunctionality you could simply bolt directly to your Flash functions whendesired. this may prevent a massive period of time duringapplication improvement and assist you increase the standard of yourcode. what is extra, the resource code is integrated, so if you cannot findthe part you would like in the part structure, you canjust alter latest parts to create your personal! specialist Flashdeveloper and writer Antonio De Donatis promises every thing you needto grasp Flash elements. within the first half, he indicates you the way thearchitecture works, how one can create powerful component-basedapplications, and the way to create your individual customized parts fromwhat's already supplied. the second one half indicates how XML can be utilized toeffectively describe and dynamically create not just unmarried componentinstances, yet complete functions in keeping with any variety of components.The final a part of the e-book is a entire connection with utilizing allof the parts already to be had within the Macromedia ComponentArchitecture. It incorporates a particular bankruptcy devoted to every one of theUI elements like simple utilization, part administration, customization,and functional examples displaying utilization of every part.

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Extra info for Advanced Actionscript Components: Mastering the Flash Component Architecture

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As file and save it: class Man extends Animal { public function Man() { trace("creating a man"); } } 6. as file proves a few facts: The creation of an instance of the Man class triggers the execution of the constructor of the Animal class first; the constructor of the Man class runs just after that. The last line (“I breathe”) demonstrates that an instance of the Man class inherits the breathe method from the Animal class: such a method was not defined in the Man class! Appreciating the benefits of inheritance Although intuitive, the previous example was possibly too abstract to let you truly appreciate the benefits of the inheritance mechanism, so let us apply inheritance to our Vogon component and see if we can come out with something more useful.

Qxd 1/25/06 12:29 PM Page 9 OOP IN COMPONENT DESIGN Component properties can be implemented in an ActionScript class in two different ways: Explicitly, by using a variable definition: This is the simpler option. It requires far less programming (one line of code), although it is not recommended by object-oriented purists. Implicitly, by using get/set methods: This option is considered the best practice of the two because it encapsulates the data and filters the access to it using two separate functions for read/write access.

If you right-click the example components in the Library panel and choose the Linkage... option, you will find that these components already have a linkage identifier that is the same as the symbol’s name: Vogon Component and Vogoness Component, respectively. The authoring environment automatically defines the linkage identifier as the symbol name when creating a new component. However, you are free to change it and use whatever naming convention you like when developing your own components. If you are indeed creating a new component, you must override some properties defined by the UIObject class to enable functionality, such as making it dynamically creatable.

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