By Marvin Zelkowitz (Ed.)
For the reason that 1960, Advances in pcs has chronicled the continuously transferring theories and strategies of knowledge know-how which enormously shapes our lives this present day This quantity, the 59th within the sequence, provides normal issues. the 1st four papers speak about device use in constructing software program - how teams interact to supply a product, and why the very industries that desire them usually don't undertake such instruments. The 5th paper addresses a present factor - cache coherence. As we construct swifter machines, the way to elevate functionality is to have a number of CPUs engaged on fixing an analogous challenge. This calls for or extra CPUs to deal with a similar reminiscence while. The cache coherence challenge is find out how to enable either machines to entry an analogous reminiscence with out "stepping on every one others ft" in order that reminiscence will get misplaced or corrupted *In intensity surveys and tutorials on new computing device expertise *Well-known authors and researchers within the box *Broad assessment of many vital advancements *Extensive bibliographies with such a lot chapters *Four out of five chapters specialize in software program developemnt expertise and will attract a software program improvement association or a school path on software program improvement practices
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Additional info for Advances in Computers, Vol. 59
Because software development (and design in general) has so much variance between projects, we need to focus more on the knowledge creation process . One way to look at this is as a process of improvisation, where knowledge is not constructed from a blank sheet of paper, but “involves and partly depends on the exploitation of prior routines and knowledge” . In other words, knowledge creation depends on knowledge use and knowledge use leads to knowledge creation (see Fig. 1). This is particularly critical to experiencebased approaches for software development, as both software technology and domain knowledge continues to evolve at a rapid pace.
36 S. HENNINGER F IG . 2. The domain lifecycle as an instance of an Experience Factory. 3 The Domain Lifecycle The domain lifecycle1 (shown in Fig. 2) is a representation of two simultaneous phenomena; how knowledge evolves in an experience-based environment (the outside circle), and a model of the level of support software developers have at their disposal during the development process (inside of circle). It depicts domain analysis and the design of development tools as key experience factory concepts that con1 The term “domain” is an overused word with multiple meanings in different contexts.
1. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49 54 56 57 61 61 61 62 65 66 66 68 68 69 70 72 73 73 Experience-Based Approaches for Software Engineering The lack of a silver bullet, a single universally applicable problem solving technique for engineering software applications , has been the topic of much debate within the software engineering community over the past decade.